You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
hai-oil-web/.angular/cache/17.0.7/vite/deps/chunk-KI2JSLP6.js

523 lines
12 KiB

import {
DOCUMENT
} from "./chunk-OSQBUYO6.js";
import {
ANIMATION_MODULE_TYPE,
Inject,
Injectable,
RendererFactory2,
RuntimeError,
ViewEncapsulation$1,
inject,
setClassMetadata,
ɵɵdefineInjectable,
ɵɵinject
} from "./chunk-FGESKT7O.js";
// node_modules/@angular/animations/fesm2022/animations.mjs
var AUTO_STYLE = "*";
function trigger(name, definitions) {
return {
type: 7,
name,
definitions,
options: {}
};
}
function animate(timings, styles = null) {
return {
type: 4,
styles,
timings
};
}
function group(steps, options = null) {
return {
type: 3,
steps,
options
};
}
function sequence(steps, options = null) {
return {
type: 2,
steps,
options
};
}
function style(tokens) {
return {
type: 6,
styles: tokens,
offset: null
};
}
function state(name, styles, options) {
return {
type: 0,
name,
styles,
options
};
}
function keyframes(steps) {
return {
type: 5,
steps
};
}
function transition(stateChangeExpr, steps, options = null) {
return {
type: 1,
expr: stateChangeExpr,
animation: steps,
options
};
}
function animation(steps, options = null) {
return {
type: 8,
animation: steps,
options
};
}
function animateChild(options = null) {
return {
type: 9,
options
};
}
function useAnimation(animation2, options = null) {
return {
type: 10,
animation: animation2,
options
};
}
function query(selector, animation2, options = null) {
return {
type: 11,
selector,
animation: animation2,
options
};
}
function stagger(timings, animation2) {
return {
type: 12,
timings,
animation: animation2
};
}
var _AnimationBuilder = class _AnimationBuilder {
};
_AnimationBuilder.ɵfac = function AnimationBuilder_Factory(t) {
return new (t || _AnimationBuilder)();
};
_AnimationBuilder.ɵprov = ɵɵdefineInjectable({
token: _AnimationBuilder,
factory: () => (() => inject(BrowserAnimationBuilder))(),
providedIn: "root"
});
var AnimationBuilder = _AnimationBuilder;
(() => {
(typeof ngDevMode === "undefined" || ngDevMode) && setClassMetadata(AnimationBuilder, [{
type: Injectable,
args: [{
providedIn: "root",
useFactory: () => inject(BrowserAnimationBuilder)
}]
}], null, null);
})();
var AnimationFactory = class {
};
var _BrowserAnimationBuilder = class _BrowserAnimationBuilder extends AnimationBuilder {
constructor(rootRenderer, doc) {
super();
this.animationModuleType = inject(ANIMATION_MODULE_TYPE, {
optional: true
});
this._nextAnimationId = 0;
const typeData = {
id: "0",
encapsulation: ViewEncapsulation$1.None,
styles: [],
data: {
animation: []
}
};
this._renderer = rootRenderer.createRenderer(doc.body, typeData);
if (this.animationModuleType === null && !isAnimationRenderer(this._renderer)) {
throw new RuntimeError(3600, (typeof ngDevMode === "undefined" || ngDevMode) && "Angular detected that the `AnimationBuilder` was injected, but animation support was not enabled. Please make sure that you enable animations in your application by calling `provideAnimations()` or `provideAnimationsAsync()` function.");
}
}
build(animation2) {
const id = this._nextAnimationId;
this._nextAnimationId++;
const entry = Array.isArray(animation2) ? sequence(animation2) : animation2;
issueAnimationCommand(this._renderer, null, id, "register", [entry]);
return new BrowserAnimationFactory(id, this._renderer);
}
};
_BrowserAnimationBuilder.ɵfac = function BrowserAnimationBuilder_Factory(t) {
return new (t || _BrowserAnimationBuilder)(ɵɵinject(RendererFactory2), ɵɵinject(DOCUMENT));
};
_BrowserAnimationBuilder.ɵprov = ɵɵdefineInjectable({
token: _BrowserAnimationBuilder,
factory: _BrowserAnimationBuilder.ɵfac,
providedIn: "root"
});
var BrowserAnimationBuilder = _BrowserAnimationBuilder;
(() => {
(typeof ngDevMode === "undefined" || ngDevMode) && setClassMetadata(BrowserAnimationBuilder, [{
type: Injectable,
args: [{
providedIn: "root"
}]
}], () => [{
type: RendererFactory2
}, {
type: Document,
decorators: [{
type: Inject,
args: [DOCUMENT]
}]
}], null);
})();
var BrowserAnimationFactory = class extends AnimationFactory {
constructor(_id, _renderer) {
super();
this._id = _id;
this._renderer = _renderer;
}
create(element, options) {
return new RendererAnimationPlayer(this._id, element, options || {}, this._renderer);
}
};
var RendererAnimationPlayer = class {
constructor(id, element, options, _renderer) {
this.id = id;
this.element = element;
this._renderer = _renderer;
this.parentPlayer = null;
this._started = false;
this.totalTime = 0;
this._command("create", options);
}
_listen(eventName, callback) {
return this._renderer.listen(this.element, `@@${this.id}:${eventName}`, callback);
}
_command(command, ...args) {
issueAnimationCommand(this._renderer, this.element, this.id, command, args);
}
onDone(fn) {
this._listen("done", fn);
}
onStart(fn) {
this._listen("start", fn);
}
onDestroy(fn) {
this._listen("destroy", fn);
}
init() {
this._command("init");
}
hasStarted() {
return this._started;
}
play() {
this._command("play");
this._started = true;
}
pause() {
this._command("pause");
}
restart() {
this._command("restart");
}
finish() {
this._command("finish");
}
destroy() {
this._command("destroy");
}
reset() {
this._command("reset");
this._started = false;
}
setPosition(p) {
this._command("setPosition", p);
}
getPosition() {
return unwrapAnimationRenderer(this._renderer)?.engine?.players[this.id]?.getPosition() ?? 0;
}
};
function issueAnimationCommand(renderer, element, id, command, args) {
renderer.setProperty(element, `@@${id}:${command}`, args);
}
function unwrapAnimationRenderer(renderer) {
const type = renderer.ɵtype;
if (type === 0) {
return renderer;
} else if (type === 1) {
return renderer.animationRenderer;
}
return null;
}
function isAnimationRenderer(renderer) {
const type = renderer.ɵtype;
return type === 0 || type === 1;
}
var NoopAnimationPlayer = class {
constructor(duration = 0, delay = 0) {
this._onDoneFns = [];
this._onStartFns = [];
this._onDestroyFns = [];
this._originalOnDoneFns = [];
this._originalOnStartFns = [];
this._started = false;
this._destroyed = false;
this._finished = false;
this._position = 0;
this.parentPlayer = null;
this.totalTime = duration + delay;
}
_onFinish() {
if (!this._finished) {
this._finished = true;
this._onDoneFns.forEach((fn) => fn());
this._onDoneFns = [];
}
}
onStart(fn) {
this._originalOnStartFns.push(fn);
this._onStartFns.push(fn);
}
onDone(fn) {
this._originalOnDoneFns.push(fn);
this._onDoneFns.push(fn);
}
onDestroy(fn) {
this._onDestroyFns.push(fn);
}
hasStarted() {
return this._started;
}
init() {
}
play() {
if (!this.hasStarted()) {
this._onStart();
this.triggerMicrotask();
}
this._started = true;
}
/** @internal */
triggerMicrotask() {
queueMicrotask(() => this._onFinish());
}
_onStart() {
this._onStartFns.forEach((fn) => fn());
this._onStartFns = [];
}
pause() {
}
restart() {
}
finish() {
this._onFinish();
}
destroy() {
if (!this._destroyed) {
this._destroyed = true;
if (!this.hasStarted()) {
this._onStart();
}
this.finish();
this._onDestroyFns.forEach((fn) => fn());
this._onDestroyFns = [];
}
}
reset() {
this._started = false;
this._finished = false;
this._onStartFns = this._originalOnStartFns;
this._onDoneFns = this._originalOnDoneFns;
}
setPosition(position) {
this._position = this.totalTime ? position * this.totalTime : 1;
}
getPosition() {
return this.totalTime ? this._position / this.totalTime : 1;
}
/** @internal */
triggerCallback(phaseName) {
const methods = phaseName == "start" ? this._onStartFns : this._onDoneFns;
methods.forEach((fn) => fn());
methods.length = 0;
}
};
var AnimationGroupPlayer = class {
constructor(_players) {
this._onDoneFns = [];
this._onStartFns = [];
this._finished = false;
this._started = false;
this._destroyed = false;
this._onDestroyFns = [];
this.parentPlayer = null;
this.totalTime = 0;
this.players = _players;
let doneCount = 0;
let destroyCount = 0;
let startCount = 0;
const total = this.players.length;
if (total == 0) {
queueMicrotask(() => this._onFinish());
} else {
this.players.forEach((player) => {
player.onDone(() => {
if (++doneCount == total) {
this._onFinish();
}
});
player.onDestroy(() => {
if (++destroyCount == total) {
this._onDestroy();
}
});
player.onStart(() => {
if (++startCount == total) {
this._onStart();
}
});
});
}
this.totalTime = this.players.reduce((time, player) => Math.max(time, player.totalTime), 0);
}
_onFinish() {
if (!this._finished) {
this._finished = true;
this._onDoneFns.forEach((fn) => fn());
this._onDoneFns = [];
}
}
init() {
this.players.forEach((player) => player.init());
}
onStart(fn) {
this._onStartFns.push(fn);
}
_onStart() {
if (!this.hasStarted()) {
this._started = true;
this._onStartFns.forEach((fn) => fn());
this._onStartFns = [];
}
}
onDone(fn) {
this._onDoneFns.push(fn);
}
onDestroy(fn) {
this._onDestroyFns.push(fn);
}
hasStarted() {
return this._started;
}
play() {
if (!this.parentPlayer) {
this.init();
}
this._onStart();
this.players.forEach((player) => player.play());
}
pause() {
this.players.forEach((player) => player.pause());
}
restart() {
this.players.forEach((player) => player.restart());
}
finish() {
this._onFinish();
this.players.forEach((player) => player.finish());
}
destroy() {
this._onDestroy();
}
_onDestroy() {
if (!this._destroyed) {
this._destroyed = true;
this._onFinish();
this.players.forEach((player) => player.destroy());
this._onDestroyFns.forEach((fn) => fn());
this._onDestroyFns = [];
}
}
reset() {
this.players.forEach((player) => player.reset());
this._destroyed = false;
this._finished = false;
this._started = false;
}
setPosition(p) {
const timeAtPosition = p * this.totalTime;
this.players.forEach((player) => {
const position = player.totalTime ? Math.min(1, timeAtPosition / player.totalTime) : 1;
player.setPosition(position);
});
}
getPosition() {
const longestPlayer = this.players.reduce((longestSoFar, player) => {
const newPlayerIsLongest = longestSoFar === null || player.totalTime > longestSoFar.totalTime;
return newPlayerIsLongest ? player : longestSoFar;
}, null);
return longestPlayer != null ? longestPlayer.getPosition() : 0;
}
beforeDestroy() {
this.players.forEach((player) => {
if (player.beforeDestroy) {
player.beforeDestroy();
}
});
}
/** @internal */
triggerCallback(phaseName) {
const methods = phaseName == "start" ? this._onStartFns : this._onDoneFns;
methods.forEach((fn) => fn());
methods.length = 0;
}
};
var ɵPRE_STYLE = "!";
export {
AUTO_STYLE,
trigger,
animate,
group,
sequence,
style,
state,
keyframes,
transition,
animation,
animateChild,
useAnimation,
query,
stagger,
AnimationBuilder,
AnimationFactory,
BrowserAnimationBuilder,
NoopAnimationPlayer,
AnimationGroupPlayer,
ɵPRE_STYLE
};
/*! Bundled license information:
@angular/animations/fesm2022/animations.mjs:
(**
* @license Angular v17.0.7
* (c) 2010-2022 Google LLC. https://angular.io/
* License: MIT
*)
*/
//# sourceMappingURL=chunk-KI2JSLP6.js.map