|
|
|
<template>
|
|
|
|
<view class="almost-lottery">
|
|
|
|
<!-- head -->
|
|
|
|
<image src="../static/head.jpg" mode="widthFix" class="width100"></image>
|
|
|
|
<view class="almost-lottery__wheel">
|
|
|
|
<almost-lottery :lottery-size="lotteryConfig.lotterySize" :action-size="lotteryConfig.actionSize"
|
|
|
|
:ring-count="2" :duration="3" :prize-list="prizeList" :prize-index="prizeIndex"
|
|
|
|
@reset-index="prizeIndex = -1" @draw-start="handleDrawStart" @draw-end="handleDrawEnd"
|
|
|
|
@finish="handleDrawFinish" v-if="prizeList.length" />
|
|
|
|
</view>
|
|
|
|
<view class="almost-lottery__rule">
|
|
|
|
<!-- <view class="rule-head">
|
|
|
|
<view class="line"></view>
|
|
|
|
<text class="title">中奖名单</text>
|
|
|
|
<view class="line"></view>
|
|
|
|
</view> -->
|
|
|
|
<view class="_notice">
|
|
|
|
<swiper class="_swiper tc" indicator-dots="false" autoplay="true" :interval="interval" circular="true"
|
|
|
|
display-multiple-items="2" :duration="duration">
|
|
|
|
<swiper-item>
|
|
|
|
<view class="swiper-item uni-bg-red"></view>
|
|
|
|
</swiper-item>
|
|
|
|
<swiper-item>
|
|
|
|
<view class="swiper-item uni-bg-red"></view>
|
|
|
|
</swiper-item>
|
|
|
|
<swiper-item v-for="(item,index) in list" :key="index">
|
|
|
|
<view class="swiper-item uni-bg-red">{{item}}</view>
|
|
|
|
</swiper-item>
|
|
|
|
</swiper>
|
|
|
|
</view>
|
|
|
|
|
|
|
|
<view class="rule-head">
|
|
|
|
<view class="line"></view>
|
|
|
|
<text class="title">活动规则</text>
|
|
|
|
<view class="line"></view>
|
|
|
|
</view>
|
|
|
|
<view class="rule-body">
|
|
|
|
<view class="item">
|
|
|
|
<view class="number">1.</view>
|
|
|
|
<view class="text">
|
|
|
|
<text>活动时间:</text>
|
|
|
|
<text>10.1-10.31</text>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
<view class="item">
|
|
|
|
<view class="number">2.</view>
|
|
|
|
<view class="text">
|
|
|
|
<text>参与对象:</text>
|
|
|
|
<text>重庆地区使用中石化码商加油的客户。</text>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
<view class="item">
|
|
|
|
<view class="number">3.</view>
|
|
|
|
<view class="text">
|
|
|
|
<text>参与规则:</text>
|
|
|
|
<text>使用码商加油券的用户,活动期间内每使用一次就可以获得一次抽奖机会。</text>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
<view class="item item-rule">
|
|
|
|
<view class="number">4.</view>
|
|
|
|
<view class="text">
|
|
|
|
<text>奖励说明:</text>
|
|
|
|
<text style="margin-top: 1px;">1.一等奖1000元加油券(4名)</text>
|
|
|
|
<text style="margin-top: 1px;">2.二等奖500元加油券(12名)</text>
|
|
|
|
<text style="margin-top: 1px;">3.三等奖300元加油券(20名)</text>
|
|
|
|
<text style="margin-top: 1px;">4.参与奖20元(200-20)抵扣券(2000名)</text>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
<view class="item">
|
|
|
|
<view class="number">5.</view>
|
|
|
|
<view class="text">
|
|
|
|
<text>奖品兑换:</text>
|
|
|
|
<text>中奖产品自动放入系统卡包,在我的-我的优惠券中查看,90天内有效。</text>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
</view>
|
|
|
|
</template>
|
|
|
|
|
|
|
|
<script>
|
|
|
|
import AlmostLottery from '../../uni_modules/almost-lottery/components/almost-lottery/almost-lottery.vue'
|
|
|
|
export default {
|
|
|
|
name: 'Home',
|
|
|
|
components: {
|
|
|
|
AlmostLottery
|
|
|
|
},
|
|
|
|
data() {
|
|
|
|
return {
|
|
|
|
// 开启调试模式
|
|
|
|
isDev: true,
|
|
|
|
background: ['color1', 'color2', 'color3'],
|
|
|
|
indicatorDots: false,
|
|
|
|
autoplay: true,
|
|
|
|
interval: 2000,
|
|
|
|
duration: 500,
|
|
|
|
// 以下是转盘配置相关数据
|
|
|
|
lotteryConfig: {
|
|
|
|
// 抽奖转盘的整体尺寸,单位rpx
|
|
|
|
lotterySize: 600,
|
|
|
|
// 抽奖按钮的尺寸,单位rpx
|
|
|
|
actionSize: 200
|
|
|
|
},
|
|
|
|
|
|
|
|
// 以下是转盘 UI 配置
|
|
|
|
// 转盘外环图
|
|
|
|
lotteryBg: 'https://raw.githubusercontent.com/ialmost/almost-components_uniapp/dev/Lottery/almost-lottery_sample/static/lottery-bg.png',
|
|
|
|
// 抽奖按钮图
|
|
|
|
actionBg: 'https://raw.githubusercontent.com/ialmost/almost-components_uniapp/dev/Lottery/almost-lottery_sample/static/action-bg.png',
|
|
|
|
|
|
|
|
// 以下是奖品配置数据
|
|
|
|
// 奖品数据
|
|
|
|
prizeList: [],
|
|
|
|
// 奖品是否设有库存
|
|
|
|
onStock: true,
|
|
|
|
// 中奖下标
|
|
|
|
prizeIndex: -1,
|
|
|
|
|
|
|
|
// 是否正在抽奖中,避免重复触发
|
|
|
|
prizeing: false,
|
|
|
|
|
|
|
|
// 以下为中奖概率有关数据
|
|
|
|
// 是否由前端控制概率,默认不开启,强烈建议由后端控制
|
|
|
|
onFrontend: false,
|
|
|
|
// 权重随机数的最大值
|
|
|
|
prizeWeightMax: 0,
|
|
|
|
// 权重数组
|
|
|
|
prizeWeightArr: [],
|
|
|
|
|
|
|
|
// 以下为业务需求有关示例数据
|
|
|
|
// 金币余额
|
|
|
|
goldCoin: 600,
|
|
|
|
// 当日免费抽奖次数余额
|
|
|
|
freeNum: 3,
|
|
|
|
// 每次消耗的金币数
|
|
|
|
goldNum: 20,
|
|
|
|
// 每天免费抽奖次数
|
|
|
|
freeNumDay: 3,
|
|
|
|
interval:3000,
|
|
|
|
duration:12000,
|
|
|
|
list: ['1分钟前,无夏购买了会员', '2分钟前,无夏购买了会员', '3分钟前,无夏购买了会员']
|
|
|
|
}
|
|
|
|
},
|
|
|
|
computed: {
|
|
|
|
isApple() {
|
|
|
|
return uni.getSystemInfoSync().platform === 'ios'
|
|
|
|
}
|
|
|
|
},
|
|
|
|
methods: {
|
|
|
|
|
|
|
|
changeIndicatorDots(e) {
|
|
|
|
this.indicatorDots = !this.indicatorDots
|
|
|
|
},
|
|
|
|
changeAutoplay(e) {
|
|
|
|
this.autoplay = !this.autoplay
|
|
|
|
},
|
|
|
|
intervalChange(e) {
|
|
|
|
this.interval = e.target.value
|
|
|
|
},
|
|
|
|
durationChange(e) {
|
|
|
|
this.duration = e.target.value
|
|
|
|
},
|
|
|
|
// 重新生成
|
|
|
|
handleInitCanvas() {
|
|
|
|
|
|
|
|
|
|
|
|
this.prizeList = []
|
|
|
|
this.getPrizeList()
|
|
|
|
},
|
|
|
|
// 获取奖品列表
|
|
|
|
async getPrizeList() {
|
|
|
|
uni.showLoading({
|
|
|
|
title: '奖品准备中...'
|
|
|
|
})
|
|
|
|
// 等待接口返回的数据进一步处理
|
|
|
|
let res = await this.requestApiGetPrizeList()
|
|
|
|
if (res.ok) {
|
|
|
|
uni.hideLoading()
|
|
|
|
let data = res.data
|
|
|
|
if (data.length) {
|
|
|
|
this.prizeList = data
|
|
|
|
|
|
|
|
// 如果开启了前端控制概率
|
|
|
|
// 得出权重的最大值并生成权重数组
|
|
|
|
if (this.onFrontend) {
|
|
|
|
// 生成权重数组并排序取得最大值
|
|
|
|
this.prizeWeightArr = this.prizeList.map((item) => item.prizeWeight)
|
|
|
|
let prizeWeightArrSort = [...this.prizeWeightArr]
|
|
|
|
prizeWeightArrSort.sort((a, b) => b - a)
|
|
|
|
this.prizeWeightMax = prizeWeightArrSort[0]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
uni.hideLoading()
|
|
|
|
uni.showToast({
|
|
|
|
title: '获取奖品失败',
|
|
|
|
mask: true,
|
|
|
|
icon: 'none'
|
|
|
|
})
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// 模拟请求 获取奖品列表 接口,
|
|
|
|
// 注意这里返回的是一个 Promise
|
|
|
|
// 大哥,这里只是模拟,别告诉我你不会对接自己的接口
|
|
|
|
requestApiGetPrizeList() {
|
|
|
|
return new Promise((resolve, reject) => {
|
|
|
|
let requestTimer = setTimeout(() => {
|
|
|
|
clearTimeout(requestTimer)
|
|
|
|
requestTimer = null
|
|
|
|
|
|
|
|
// prizeStock 奖品库存
|
|
|
|
// prizeWeight 中奖概率,数值越大中奖概率越高,权重一样时随机中奖
|
|
|
|
resolve({
|
|
|
|
ok: true,
|
|
|
|
data: [{
|
|
|
|
prizeId: 1,
|
|
|
|
prizeName: '0.1元现金',
|
|
|
|
prizeStock: 10,
|
|
|
|
prizeWeight: 200,
|
|
|
|
prizeImage: '/static/img/order3.png'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 2,
|
|
|
|
prizeName: '10元现金',
|
|
|
|
prizeStock: 0,
|
|
|
|
prizeWeight: 50,
|
|
|
|
prizeImage: 'https://vkceyugu.cdn.bspapp.com/VKCEYUGU-dc-site/56f085e0-bcfe-11ea-b244-a9f5e5565f30.png'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 3,
|
|
|
|
prizeName: '5元话费',
|
|
|
|
prizeStock: 1,
|
|
|
|
prizeWeight: 80,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 4,
|
|
|
|
prizeName: '50元现金',
|
|
|
|
prizeStock: 0,
|
|
|
|
prizeWeight: 10,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABkAAAAZCAYAAADE6YVjAAAB2klEQVRIia3Wv09TURjG8U+u2kQZcNENh2ok0cnJ0R+L0RB2g/EvwITEwRgnV0Zx0fAHYBh0khBD4sBAmAgDiwQNg4qwmSBDAYf7Fi+n97al9UlObnvO836f3tO355b2GsAYZrCBPRzGdSPmx8J3YtXwDDsB7TR2wl/rNmAYK13C07ES9W11E9s9BjTHdnBKVf8PAcWgehpwCssF0w/5FzqLgw7AA7zDQ/wqzC8H90jjSeFMYW0Yr8PzALfjOh7z1wve2YTzpLlQw2ay+KZ1N7vS24SziVqGexhKzB07pEJXk/dDwTetdZ9HewwZLWFNw2oyudZjQFNrCW8109pqS32GpPX1TOu586fPkLR+IEMjmbzYZ0ha34Atx/fwW58hXxPeFixo7Yg7PQbcKmEtZFgsMb/C4AkDBuUnQKpFuFZI3cZuvP6C+8g6wDP572O95C4Og49/W/YJl/G5YPqO9yV3dh4f8LMCfhjcI93Afix8xAX5SVx2YBY10yagEdxjmiwY7uISXuIFrlSEPG0TMllWcAbzYViXd0rzeXC6ImSiImA+eKU6h7mCeV/eCBMnCJkLzpHSztnFCJ7L//ZkOFv1iRLtRd1IcLpSHVP4jccVnkexPqXkmd7UX15b7tiz29ReAAAAAElFTkSuQmCC'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 5,
|
|
|
|
prizeName: '1卷抽纸',
|
|
|
|
prizeStock: 3,
|
|
|
|
prizeWeight: 3000,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 6,
|
|
|
|
prizeName: '0.2元现金',
|
|
|
|
prizeStock: 8,
|
|
|
|
prizeWeight: 120,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 7,
|
|
|
|
prizeName: '谢谢参与',
|
|
|
|
prizeStock: 100,
|
|
|
|
prizeWeight: 10000,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
|
|
|
|
},
|
|
|
|
{
|
|
|
|
prizeId: 8,
|
|
|
|
prizeName: '100金币',
|
|
|
|
prizeStock: 100,
|
|
|
|
prizeWeight: 3000,
|
|
|
|
prizeImage: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADIAAAAyCAYAAAAeP4ixAAABCElEQVRoge3YMa4BURSH8Y8o7UAp0WgkotBZwluAfhqlZSgUGr23ENUUCpppJnTswAIUSCaTiziZJ8d9/193zdzrfMltABF5plb+oLscDoAV0Pn8OC/lwDhL0k35QT3wstcIuM61Cj0IhXiNuAvOFwr5SgrxRiHeKMSbhnHfAVgU1i1gajhnBpwK6wnQtgxkDTlmSTq/L7rLYQ9byG+WpLvCOT8YQ6K5WgrxRiHeKMQbhXijEG8U4o1CvIkmxPrDquwMrI37KlFJSJake2BUxVlW0VytaEKsV6t5+8Ohak3rRmtIH9hav/QvRHO1FOKNQrwJheQfn+I9wflCIeNHLzuQc51PRP6rC1ZeIm1I8cC5AAAAAElFTkSuQmCC'
|
|
|
|
}
|
|
|
|
]
|
|
|
|
})
|
|
|
|
}, 2000)
|
|
|
|
})
|
|
|
|
},
|
|
|
|
// 本次抽奖开始
|
|
|
|
handleDrawStart() {
|
|
|
|
console.log('触发抽奖按钮')
|
|
|
|
if (this.prizeing) return
|
|
|
|
this.prizeing = true
|
|
|
|
|
|
|
|
// 还有免费数次或者剩余金币足够抽一次
|
|
|
|
if (this.freeNum > 0 || this.goldCoin >= this.goldNum) {
|
|
|
|
|
|
|
|
// 更新免费次数或金币余额
|
|
|
|
if (this.freeNum > 0) {
|
|
|
|
this.freeNum--
|
|
|
|
} else if (this.goldCoin >= this.goldNum) {
|
|
|
|
this.goldCoin -= this.goldNum
|
|
|
|
}
|
|
|
|
|
|
|
|
this.tryLotteryDraw()
|
|
|
|
} else {
|
|
|
|
this.prizeing = false
|
|
|
|
uni.showModal({
|
|
|
|
title: '金币不足',
|
|
|
|
content: '是否前往赚取金币?',
|
|
|
|
success: (res) => {
|
|
|
|
// 这里需要根据业务需求处理,一般情况下会引导用户前往赚取金币的页面
|
|
|
|
console.log('金币不足', res)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// 尝试发起抽奖
|
|
|
|
tryLotteryDraw() {
|
|
|
|
console.log('旋转开始,获取中奖下标......')
|
|
|
|
// 判断是否由前端控制概率
|
|
|
|
if (this.onFrontend) {
|
|
|
|
this.localGetPrizeIndex()
|
|
|
|
} else {
|
|
|
|
this.remoteGetPrizeIndex()
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// 本地获取中奖下标
|
|
|
|
localGetPrizeIndex() {
|
|
|
|
console.warn('###当前处于前端控制中奖概率,安全起见,强烈建议由后端控制###')
|
|
|
|
// 前端控制概率的情况下,需要拿到最接近随机权重且大于随机权重的值
|
|
|
|
// 后端控制概率的情况下,通常会直接返回 prizeId
|
|
|
|
if (!this.prizeWeightMax) {
|
|
|
|
console.warn('###当前已开启前端控制中奖概率,但是奖品数据列表中的 prizeWeight 参数似乎配置不正确###')
|
|
|
|
return
|
|
|
|
}
|
|
|
|
console.log('当前权重最大值为 =>', this.prizeWeightMax)
|
|
|
|
|
|
|
|
// 注意这里使用了 Math.ceil,如果某个权重的值为 0,则始终无法中奖
|
|
|
|
let randomWeight = Math.ceil(Math.random() * this.prizeWeightMax)
|
|
|
|
console.log('本次权重随机数 =>', randomWeight)
|
|
|
|
|
|
|
|
// 生成大于等于随机权重的数组
|
|
|
|
let tempMaxArrs = []
|
|
|
|
this.prizeList.forEach((item) => {
|
|
|
|
if (item.prizeWeight >= randomWeight) {
|
|
|
|
tempMaxArrs.push(item.prizeWeight)
|
|
|
|
}
|
|
|
|
})
|
|
|
|
console.log('tempMaxArrs', tempMaxArrs)
|
|
|
|
|
|
|
|
// 如果大于随机权重的数组有值,先对这个数组排序然后取值
|
|
|
|
// 反之新建一个临时的包含所有权重的已排序数组,然后取值
|
|
|
|
let tempMaxArrsLen = tempMaxArrs.length
|
|
|
|
if (tempMaxArrsLen) {
|
|
|
|
tempMaxArrs.sort((a, b) => a - b)
|
|
|
|
// 取值时,如果存在多个值,分两种情况
|
|
|
|
if (tempMaxArrsLen > 1) {
|
|
|
|
// 检查是否存在重复的值
|
|
|
|
let sameCount = 0
|
|
|
|
for (let i = 0; i < tempMaxArrs.length; i++) {
|
|
|
|
if (tempMaxArrs[i] === tempMaxArrs[0]) {
|
|
|
|
sameCount++
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// 值不相等的情况下取最接近的值,也就是第1个值
|
|
|
|
if (sameCount === 1) {
|
|
|
|
this.prizeIndex = this.prizeWeightArr.indexOf(tempMaxArrs[0])
|
|
|
|
} else {
|
|
|
|
// 存在值相等时,随机取值,当然这里你可以自己决定是否随机取值
|
|
|
|
let sameWeight = tempMaxArrs[0]
|
|
|
|
let sameWeightArr = []
|
|
|
|
let sameWeightItem = {}
|
|
|
|
this.prizeWeightArr.forEach((item, index) => {
|
|
|
|
if (item === sameWeight) {
|
|
|
|
sameWeightArr.push({
|
|
|
|
prizeWeight: item,
|
|
|
|
index
|
|
|
|
})
|
|
|
|
}
|
|
|
|
})
|
|
|
|
console.log('sameWeightArr', sameWeightArr)
|
|
|
|
sameWeightItem = sameWeightArr[Math.floor(Math.random() * sameWeightArr.length)]
|
|
|
|
console.log('sameWeightItem', sameWeightItem)
|
|
|
|
this.prizeIndex = sameWeightItem.index
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
this.prizeIndex = this.prizeWeightArr.indexOf(tempMaxArrs[0])
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
console.log('本次抽中奖品 =>', this.prizeList[this.prizeIndex].prizeName)
|
|
|
|
|
|
|
|
// 如果奖品设有库存
|
|
|
|
if (this.onStock) {
|
|
|
|
console.log('本次奖品库存 =>', this.prizeList[this.prizeIndex].prizeStock)
|
|
|
|
}
|
|
|
|
},
|
|
|
|
// 远程请求接口获取中奖下标
|
|
|
|
// 大哥,这里只是模拟,别告诉我你不会对接自己的接口
|
|
|
|
remoteGetPrizeIndex() {
|
|
|
|
console.warn('###当前处于模拟的请求接口,并返回了中奖信息###')
|
|
|
|
// 模拟请求接口获取中奖信息
|
|
|
|
let stoTimer = setTimeout(() => {
|
|
|
|
clearTimeout(stoTimer)
|
|
|
|
stoTimer = null
|
|
|
|
|
|
|
|
let list = [...this.prizeList]
|
|
|
|
|
|
|
|
// 这里随机产生的 prizeId 是模拟后端返回的 prizeId
|
|
|
|
let prizeId = Math.floor(Math.random() * list.length + 1)
|
|
|
|
|
|
|
|
// 拿到后端返回的 prizeId 后,开始循环比对得出那个中奖的数据
|
|
|
|
for (let i = 0; i < list.length; i++) {
|
|
|
|
let item = list[i]
|
|
|
|
if (item.prizeId === prizeId) {
|
|
|
|
// 中奖下标
|
|
|
|
this.prizeIndex = i
|
|
|
|
break
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
console.log('本次抽中奖品 =>', this.prizeList[this.prizeIndex].prizeName)
|
|
|
|
|
|
|
|
// 如果奖品设有库存
|
|
|
|
if (this.onStock) {
|
|
|
|
console.log('本次奖品库存 =>', this.prizeList[this.prizeIndex].prizeStock)
|
|
|
|
}
|
|
|
|
}, 200)
|
|
|
|
},
|
|
|
|
// 本次抽奖结束
|
|
|
|
handleDrawEnd() {
|
|
|
|
console.log('旋转结束,执行拿到结果后到逻辑')
|
|
|
|
|
|
|
|
// 旋转结束后,开始处理拿到结果后的逻辑
|
|
|
|
this.prizeing = false
|
|
|
|
let prizeName = this.prizeList[this.prizeIndex].prizeName
|
|
|
|
let tipContent = ''
|
|
|
|
|
|
|
|
if (prizeName === '谢谢参与') {
|
|
|
|
tipContent = '很遗憾,没有中奖,请再接再厉!'
|
|
|
|
} else {
|
|
|
|
// 如果奖品设有库存
|
|
|
|
if (this.onStock) {
|
|
|
|
let prizeStock = this.prizeList[this.prizeIndex].prizeStock
|
|
|
|
tipContent = prizeStock ? `恭喜您,获得 ${prizeName}` : `很抱歉,您来晚了,当前奖品 ${prizeName} 已无库存`
|
|
|
|
} else {
|
|
|
|
tipContent = `恭喜您,获得 ${prizeName} !`
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
uni.showModal({
|
|
|
|
content: tipContent,
|
|
|
|
showCancel: false
|
|
|
|
})
|
|
|
|
},
|
|
|
|
// 抽奖转盘绘制完成
|
|
|
|
handleDrawFinish(res) {
|
|
|
|
console.log('抽奖转盘绘制完成', res)
|
|
|
|
|
|
|
|
uni.showToast({
|
|
|
|
title: res.msg,
|
|
|
|
mask: true,
|
|
|
|
icon: 'none'
|
|
|
|
})
|
|
|
|
}
|
|
|
|
},
|
|
|
|
onLoad() {
|
|
|
|
this.handleInitCanvas()
|
|
|
|
},
|
|
|
|
onUnload() {
|
|
|
|
uni.hideLoading()
|
|
|
|
}
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
|
|
|
|
<style lang="scss" scoped>
|
|
|
|
|
|
|
|
._notice {
|
|
|
|
position: fixed;
|
|
|
|
left: 0;
|
|
|
|
top: 0;
|
|
|
|
/* #ifdef H5 */
|
|
|
|
top: 88upx;
|
|
|
|
/* #endif */
|
|
|
|
z-index: 9;
|
|
|
|
width: 100%;
|
|
|
|
background: rgba(72, 1, 1, 0.3);
|
|
|
|
font-size: 20upx;
|
|
|
|
height: 44upx;
|
|
|
|
color: #ffffff;
|
|
|
|
border-radius: 6upx;
|
|
|
|
overflow: hidden;
|
|
|
|
box-sizing: border-box;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
._swiper {
|
|
|
|
line-height: 44upx;
|
|
|
|
}
|
|
|
|
.almost-lottery {
|
|
|
|
flex: 1;
|
|
|
|
background-color: #FF893F;
|
|
|
|
}
|
|
|
|
|
|
|
|
.almost-lottery__wheel {
|
|
|
|
margin-top: 30rpx;
|
|
|
|
text-align: center;
|
|
|
|
|
|
|
|
.almost-lottery__count {
|
|
|
|
display: flex;
|
|
|
|
flex-direction: column;
|
|
|
|
justify-content: center;
|
|
|
|
align-items: center;
|
|
|
|
text-align: center;
|
|
|
|
padding: 40rpx 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
.text {
|
|
|
|
color: #FFFFFF;
|
|
|
|
font-size: 24rpx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
.almost-lottery__rule {
|
|
|
|
padding: 0 28rpx;
|
|
|
|
color: #FFF8CB;
|
|
|
|
|
|
|
|
.rule-head {
|
|
|
|
display: flex;
|
|
|
|
justify-content: space-around;
|
|
|
|
align-items: center;
|
|
|
|
margin: 40rpx 0;
|
|
|
|
|
|
|
|
.line {
|
|
|
|
flex: 1;
|
|
|
|
height: 1px;
|
|
|
|
background-color: #FFF3A5;
|
|
|
|
}
|
|
|
|
|
|
|
|
.title {
|
|
|
|
width: 280rpx;
|
|
|
|
color: #F63857;
|
|
|
|
line-height: 70rpx;
|
|
|
|
text-align: center;
|
|
|
|
margin: 0 20rpx;
|
|
|
|
border-radius: 8rpx;
|
|
|
|
background-image: linear-gradient(0deg, rgba(255, 242, 158, 1), rgba(255, 244, 168, 1));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
.rule-body {
|
|
|
|
color: #FFF8CB;
|
|
|
|
font-size: 24rpx;
|
|
|
|
padding: 10rpx 0 40rpx;
|
|
|
|
|
|
|
|
.item {
|
|
|
|
display: flex;
|
|
|
|
margin-bottom: 10rpx;
|
|
|
|
}
|
|
|
|
|
|
|
|
.number {
|
|
|
|
position: relative;
|
|
|
|
top: 4rpx;
|
|
|
|
width: 28rpx;
|
|
|
|
height: 28rpx;
|
|
|
|
line-height: 28rpx;
|
|
|
|
text-align: center;
|
|
|
|
border-radius: 50%;
|
|
|
|
margin-right: 10rpx;
|
|
|
|
}
|
|
|
|
|
|
|
|
.text {
|
|
|
|
flex: 1;
|
|
|
|
margin-top: 1px;
|
|
|
|
}
|
|
|
|
|
|
|
|
.item-rule .text {
|
|
|
|
display: flex;
|
|
|
|
margin-top: 1px;
|
|
|
|
flex-direction: column;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
</style>
|