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412 lines
9.8 KiB
412 lines
9.8 KiB
<template>
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<view class="almost-lottery">
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<!-- head -->
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<image :src="imagewxUrl+imgadres1" mode="widthFix" class="width100"></image>
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<view class="almost-lottery__wheel">
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<AlmostLottery :lottery-size="lotteryConfig.lotterySize" :action-size="lotteryConfig.actionSize"
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:ring-count="2" :duration="5" :prize-list="prizeList" :prize-index="prizeIndex"
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@reset-index="prizeIndex = -1" @draw-start="handleDrawStart" @draw-end="handleDrawEnd"
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@finish="handleDrawFinish" v-if="prizeList.length" />
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</view>
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<view class="almost-lottery__rule">
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<view class="_notice">
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<swiper class="_swiper tc" indicator-dots="false" autoplay="true" :interval="interval" circular="true"
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display-multiple-items="2" :duration="duration">
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<swiper-item>
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<view class="swiper-item uni-bg-red"></view>
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</swiper-item>
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<swiper-item>
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<view class="swiper-item uni-bg-red"></view>
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</swiper-item>
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<swiper-item v-for="(item,index) in list" :key="index">
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<view class="swiper-item uni-bg-red">恭喜{{item.phone}}获得{{item.awardName}}</view>
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</swiper-item>
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</swiper>
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</view>
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<view class="font14 fotct mart10 marb10">拥有{{ LotteryNum }}次抽奖机会</view>
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<view class="rule-head">
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<view class="line"></view>
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<text class="title">活动规则</text>
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<view class="line"></view>
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</view>
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<view class="rule-body">
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<view class="item">
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<rich-text class="text font14" :nodes="activityInfo"></rich-text>
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</view>
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</view>
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</view>
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</view>
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</template>
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<script>
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import AlmostLottery from '../../uni_modules/almost-lottery/components/almost-lottery/almost-lottery.vue'
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import {
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getActivityByCoupon,
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userLottery,
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getUserLotteryNum,
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getWinLotteryList
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} from '../../Utils/Api.js';
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let app = getApp();
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export default {
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name: 'Home',
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components: {
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AlmostLottery
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},
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data() {
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return {
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imageUrl: app.globalData.imgUrl,
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imagewxUrl: app.globalData.imageWxImg,
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imgadres1: 'activityhead.png',
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//活动id
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activityId : '',
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//获取中间参数
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userLotteryId:'',
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//抽奖次数
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LotteryNum:'',
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//活动描述
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activityInfo:'',
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//卡券id
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couponId:'',
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// 开启调试模式
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isDev: true,
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background: ['color1', 'color2', 'color3'],
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indicatorDots: false,
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autoplay: true,
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interval: 2000,
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duration: 500,
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// 以下是转盘配置相关数据
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lotteryConfig: {
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// 抽奖转盘的整体尺寸,单位rpx
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lotterySize: 600,
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// 抽奖按钮的尺寸,单位rpx
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actionSize: 200
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},
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// 以下是转盘 UI 配置
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// 转盘外环图
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lotteryBg: 'https://raw.githubusercontent.com/ialmost/almost-components_uniapp/dev/Lottery/almost-lottery_sample/static/lottery-bg.png',
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// 抽奖按钮图
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actionBg: 'https://raw.githubusercontent.com/ialmost/almost-components_uniapp/dev/Lottery/almost-lottery_sample/static/action-bg.png',
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// 以下是奖品配置数据
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// 奖品数据
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prizeList: [],
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// 奖品是否设有库存
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onStock: true,
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// 中奖下标
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prizeIndex: -1,
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// 是否正在抽奖中,避免重复触发
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prizeing: false,
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// 以下为中奖概率有关数据
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// 是否由前端控制概率,默认不开启,强烈建议由后端控制
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onFrontend: false,
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// 权重随机数的最大值
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prizeWeightMax: 0,
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// 权重数组
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prizeWeightArr: [],
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// 以下为业务需求有关示例数据
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// 金币余额
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goldCoin: 600,
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// 当日免费抽奖次数余额
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freeNum: 3,
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// 每次消耗的金币数
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goldNum: 20,
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// 每天免费抽奖次数
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freeNumDay: 3,
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interval: 3000,
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duration: 12000,
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list: []
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}
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},
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computed: {
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isApple() {
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return uni.getSystemInfoSync().platform === 'ios'
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}
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},
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methods: {
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changeIndicatorDots(e) {
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this.indicatorDots = !this.indicatorDots
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},
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changeAutoplay(e) {
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this.autoplay = !this.autoplay
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},
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intervalChange(e) {
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this.interval = e.target.value
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},
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durationChange(e) {
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this.duration = e.target.value
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},
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// 重新生成
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handleInitCanvas() {
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this.prizeList = []
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this.getActivityByCoupon()
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},
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// 获取中奖奖品
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userLottery() {
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let params = {
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activityId: this.activityId
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}
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userLottery(params).then(res => {
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if (res.return_code == '000000') {
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this.userLotteryId = res.return_data.activityAwardId;
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this.remoteGetPrizeIndex();
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}else{
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uni.showToast({
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title: res.return_msg,
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icon: 'none',
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duration: 2000
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})
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}
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});
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},
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//中奖次数
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getUserLotteryNum(){
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let params = {
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activityId: this.activityId
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}
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getUserLotteryNum(params).then(res => {
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if (res.return_code == '000000') {
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this.LotteryNum = res.return_data;
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}
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});
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},
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//中奖名单
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getWinLotteryList(){
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let params = {
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activityId: this.activityId
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}
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getWinLotteryList(params).then(res => {
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if (res.return_code == '000000') {
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this.list = res.return_data;
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}
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});
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},
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// 获取奖品列表
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getActivityByCoupon() {
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uni.showLoading({
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title: '奖品准备中...'
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})
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let params = {
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couponId: this.couponId
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}
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getActivityByCoupon(params).then(res => {
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if (res.return_code == '000000') {
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let prizeLists = res.return_data.activityAward;
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this.activityId = res.return_data.activityInfo.id;
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let prizesList = [];
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prizeLists.map((r) => {
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const pris = new prizeListNew();
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pris.prizeId = r.id;
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pris.prizeImage = this.imageUrl + r.img;
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pris.prizeName = r.name;
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pris.prizeStr = r.prizeStr;
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prizesList.push(pris);
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})
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this.activityInfo = this.transform(res.return_data.activityInfo.content);
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this.prizeList = prizesList;
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this.getUserLotteryNum();
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this.getWinLotteryList();
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}
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});
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},
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//换行
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transform(value){
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value = value.replace(/\r\n/g, '<br/>');
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value = value.replace(/\n/g, '<br/>');
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return value;
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},
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// 本次抽奖开始
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handleDrawStart() {
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if(this.LotteryNum <= 0){
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uni.showToast({
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title: '当前抽奖次数不足',
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icon: 'none',
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duration: 2000
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})
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return;
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}
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this.userLottery();
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},
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// 远程请求接口获取中奖下标
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// 大哥,这里只是模拟,别告诉我你不会对接自己的接口
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remoteGetPrizeIndex() {
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console.warn('###当前处于模拟的请求接口,并返回了中奖信息###')
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// 模拟请求接口获取中奖信息
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let stoTimer = setTimeout(() => {
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clearTimeout(stoTimer)
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stoTimer = null
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let list = [...this.prizeList]
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// 这里随机产生的 prizeId 是模拟后端返回的 prizeId
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let prizeId = this.userLotteryId;
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// 拿到后端返回的 prizeId 后,开始循环比对得出那个中奖的数据
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for (let i = 0; i < list.length; i++) {
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let item = list[i]
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if (item.prizeId === prizeId) {
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// 中奖下标
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this.prizeIndex = i
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break
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}
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}
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}, 200)
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},
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// 本次抽奖结束
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handleDrawEnd() {
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console.log('旋转结束,执行拿到结果后到逻辑')
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// 旋转结束后,开始处理拿到结果后的逻辑
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this.prizeing = false
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let prizeName = this.prizeList[this.prizeIndex].prizeName;
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let prizeStr = this.prizeList[this.prizeIndex].prizeStr;
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let tipContent = ''
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// if (prizeName === '参与奖') {
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// tipContent = '很遗憾,没有中奖,请再接再厉!'
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// } else {
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tipContent = `恭喜您获得了${prizeName} : `+` ${prizeStr}`+` , 请前往我的优惠券查看`
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// }
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this.getUserLotteryNum();
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this.getWinLotteryList();
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uni.showModal({
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content: tipContent,
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showCancel: false
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})
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},
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// 抽奖转盘绘制完成
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handleDrawFinish(res) {
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console.log('抽奖转盘绘制完成', res)
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uni.showToast({
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title: res.msg,
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mask: true,
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icon: 'none'
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})
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}
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},
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onLoad(options) {
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this.couponId = options.id
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this.handleInitCanvas()
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},
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onUnload() {
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uni.hideLoading()
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}
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}
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export class prizeListNew {
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prizeId = ''
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prizeName = ''
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prizeImage = ''
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prizeStr = ''
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}
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</script>
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<style lang="scss" scoped>
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._notice {
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position: fixed;
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left: 0;
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top: 0;
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/* #ifdef H5 */
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top: 88upx;
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/* #endif */
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z-index: 9;
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width: 100%;
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background: rgba(72, 1, 1, 0.3);
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font-size: 20upx;
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height: 44upx;
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color: #ffffff;
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border-radius: 6upx;
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overflow: hidden;
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box-sizing: border-box;
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}
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._swiper {
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line-height: 44upx;
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}
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.almost-lottery {
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flex: 1;
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background-color: #FF893F;
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}
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.almost-lottery__wheel {
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margin-top: 30rpx;
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text-align: center;
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.almost-lottery__count {
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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text-align: center;
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padding: 40rpx 0;
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}
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.text {
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color: #FFFFFF;
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font-size: 24rpx;
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}
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}
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.almost-lottery__rule {
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padding: 0 28rpx;
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color: #FFF8CB;
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.rule-head {
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display: flex;
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justify-content: space-around;
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align-items: center;
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margin: 40rpx 0;
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.line {
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flex: 1;
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height: 1px;
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background-color: #FFF3A5;
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}
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.title {
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width: 280rpx;
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color: #F63857;
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line-height: 70rpx;
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text-align: center;
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margin: 0 20rpx;
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border-radius: 8rpx;
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background-image: linear-gradient(0deg, rgba(255, 242, 158, 1), rgba(255, 244, 168, 1));
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}
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}
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.rule-body {
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color: #FFF8CB;
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font-size: 24rpx;
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padding: 10rpx 0 40rpx;
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.item {
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display: flex;
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margin-bottom: 10rpx;
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}
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.number {
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position: relative;
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top: 4rpx;
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width: 28rpx;
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height: 28rpx;
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line-height: 28rpx;
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text-align: center;
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border-radius: 50%;
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margin-right: 10rpx;
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}
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.text {
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flex: 1;
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margin-top: 1px;
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}
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.item-rule .text {
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display: flex;
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margin-top: 1px;
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flex-direction: column;
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}
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}
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}
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</style>
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