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puhui-go-web/.angular/cache/17.0.7/vite/deps/chunk-NOIPAY33.js.map

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{
"version": 3,
"sources": ["../../../../../node_modules/@ctrl/tinycolor/dist/module/util.js", "../../../../../node_modules/@ctrl/tinycolor/dist/module/conversion.js", "../../../../../node_modules/@ctrl/tinycolor/dist/module/css-color-names.js", "../../../../../node_modules/@ctrl/tinycolor/dist/module/format-input.js", "../../../../../node_modules/@ctrl/tinycolor/dist/module/index.js", "../../../../../node_modules/ng-zorro-antd/fesm2022/ng-zorro-antd-core-color.mjs", "../../../../../node_modules/ng-zorro-antd/fesm2022/ng-zorro-antd-core-config.mjs"],
"sourcesContent": ["/**\n * Take input from [0, n] and return it as [0, 1]\n * @hidden\n */\nexport function bound01(n, max) {\n if (isOnePointZero(n)) {\n n = '100%';\n }\n var isPercent = isPercentage(n);\n n = max === 360 ? n : Math.min(max, Math.max(0, parseFloat(n)));\n // Automatically convert percentage into number\n if (isPercent) {\n n = parseInt(String(n * max), 10) / 100;\n }\n // Handle floating point rounding errors\n if (Math.abs(n - max) < 0.000001) {\n return 1;\n }\n // Convert into [0, 1] range if it isn't already\n if (max === 360) {\n // If n is a hue given in degrees,\n // wrap around out-of-range values into [0, 360] range\n // then convert into [0, 1].\n n = (n < 0 ? (n % max) + max : n % max) / parseFloat(String(max));\n }\n else {\n // If n not a hue given in degrees\n // Convert into [0, 1] range if it isn't already.\n n = (n % max) / parseFloat(String(max));\n }\n return n;\n}\n/**\n * Force a number between 0 and 1\n * @hidden\n */\nexport function clamp01(val) {\n return Math.min(1, Math.max(0, val));\n}\n/**\n * Need to handle 1.0 as 100%, since once it is a number, there is no difference between it and 1\n * <http://stackoverflow.com/questions/7422072/javascript-how-to-detect-number-as-a-decimal-including-1-0>\n * @hidden\n */\nexport function isOnePointZero(n) {\n return typeof n === 'string' && n.indexOf('.') !== -1 && parseFloat(n) === 1;\n}\n/**\n * Check to see if string passed in is a percentage\n * @hidden\n */\nexport function isPercentage(n) {\n return typeof n === 'string' && n.indexOf('%') !== -1;\n}\n/**\n * Return a valid alpha value [0,1] with all invalid values being set to 1\n * @hidden\n */\nexport function boundAlpha(a) {\n a = parseFloat(a);\n if (isNaN(a) || a < 0 || a > 1) {\n a = 1;\n }\n return a;\n}\n/**\n * Replace a decimal with it's percentage value\n * @hidden\n */\nexport function convertToPercentage(n) {\n if (n <= 1) {\n return \"\".concat(Number(n) * 100, \"%\");\n }\n return n;\n}\n/**\n * Force a hex value to have 2 characters\n * @hidden\n */\nexport function pad2(c) {\n return c.length === 1 ? '0' + c : String(c);\n}\n", "import { bound01, pad2 } from './util.js';\n// `rgbToHsl`, `rgbToHsv`, `hslToRgb`, `hsvToRgb` modified from:\n// <http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript>\n/**\n * Handle bounds / percentage checking to conform to CSS color spec\n * <http://www.w3.org/TR/css3-color/>\n * *Assumes:* r, g, b in [0, 255] or [0, 1]\n * *Returns:* { r, g, b } in [0, 255]\n */\nexport function rgbToRgb(r, g, b) {\n return {\n r: bound01(r, 255) * 255,\n g: bound01(g, 255) * 255,\n b: bound01(b, 255) * 255,\n };\n}\n/**\n * Converts an RGB color value to HSL.\n * *Assumes:* r, g, and b are contained in [0, 255] or [0, 1]\n * *Returns:* { h, s, l } in [0,1]\n */\nexport function rgbToHsl(r, g, b) {\n r = bound01(r, 255);\n g = bound01(g, 255);\n b = bound01(b, 255);\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var h = 0;\n var s = 0;\n var l = (max + min) / 2;\n if (max === min) {\n s = 0;\n h = 0; // achromatic\n }\n else {\n var d = max - min;\n s = l > 0.5 ? d / (2 - max - min) : d / (max + min);\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n case g:\n h = (b - r) / d + 2;\n break;\n case b:\n h = (r - g) / d + 4;\n break;\n default:\n break;\n }\n h /= 6;\n }\n return { h: h, s: s, l: l };\n}\nfunction hue2rgb(p, q, t) {\n if (t < 0) {\n t += 1;\n }\n if (t > 1) {\n t -= 1;\n }\n if (t < 1 / 6) {\n return p + (q - p) * (6 * t);\n }\n if (t < 1 / 2) {\n return q;\n }\n if (t < 2 / 3) {\n return p + (q - p) * (2 / 3 - t) * 6;\n }\n return p;\n}\n/**\n * Converts an HSL color value to RGB.\n *\n * *Assumes:* h is contained in [0, 1] or [0, 360] and s and l are contained [0, 1] or [0, 100]\n * *Returns:* { r, g, b } in the set [0, 255]\n */\nexport function hslToRgb(h, s, l) {\n var r;\n var g;\n var b;\n h = bound01(h, 360);\n s = bound01(s, 100);\n l = bound01(l, 100);\n if (s === 0) {\n // achromatic\n g = l;\n b = l;\n r = l;\n }\n else {\n var q = l < 0.5 ? l * (1 + s) : l + s - l * s;\n var p = 2 * l - q;\n r = hue2rgb(p, q, h + 1 / 3);\n g = hue2rgb(p, q, h);\n b = hue2rgb(p, q, h - 1 / 3);\n }\n return { r: r * 255, g: g * 255, b: b * 255 };\n}\n/**\n * Converts an RGB color value to HSV\n *\n * *Assumes:* r, g, and b are contained in the set [0, 255] or [0, 1]\n * *Returns:* { h, s, v } in [0,1]\n */\nexport function rgbToHsv(r, g, b) {\n r = bound01(r, 255);\n g = bound01(g, 255);\n b = bound01(b, 255);\n var max = Math.max(r, g, b);\n var min = Math.min(r, g, b);\n var h = 0;\n var v = max;\n var d = max - min;\n var s = max === 0 ? 0 : d / max;\n if (max === min) {\n h = 0; // achromatic\n }\n else {\n switch (max) {\n case r:\n h = (g - b) / d + (g < b ? 6 : 0);\n break;\n case g:\n h = (b - r) / d + 2;\n break;\n case b:\n h = (r - g) / d + 4;\n break;\n default:\n break;\n }\n h /= 6;\n }\n return { h: h, s: s, v: v };\n}\n/**\n * Converts an HSV color value to RGB.\n *\n * *Assumes:* h is contained in [0, 1] or [0, 360] and s and v are contained in [0, 1] or [0, 100]\n * *Returns:* { r, g, b } in the set [0, 255]\n */\nexport function hsvToRgb(h, s, v) {\n h = bound01(h, 360) * 6;\n s = bound01(s, 100);\n v = bound01(v, 100);\n var i = Math.floor(h);\n var f = h - i;\n var p = v * (1 - s);\n var q = v * (1 - f * s);\n var t = v * (1 - (1 - f) * s);\n var mod = i % 6;\n var r = [v, q, p, p, t, v][mod];\n var g = [t, v, v, q, p, p][mod];\n var b = [p, p, t, v, v, q][mod];\n return { r: r * 255, g: g * 255, b: b * 255 };\n}\n/**\n * Converts an RGB color to hex\n *\n * Assumes r, g, and b are contained in the set [0, 255]\n * Returns a 3 or 6 character hex\n */\nexport function rgbToHex(r, g, b, allow3Char) {\n var hex = [\n pad2(Math.round(r).toString(16)),\n pad2(Math.round(g).toString(16)),\n pad2(Math.round(b).toString(16)),\n ];\n // Return a 3 character hex if possible\n if (allow3Char &&\n hex[0].startsWith(hex[0].charAt(1)) &&\n hex[1].startsWith(hex[1].charAt(1)) &&\n hex[2].startsWith(hex[2].charAt(1))) {\n return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0);\n }\n return hex.join('');\n}\n/**\n * Converts an RGBA color plus alpha transparency to hex\n *\n * Assumes r, g, b are contained in the set [0, 255] and\n * a in [0, 1]. Returns a 4 or 8 character rgba hex\n */\n// eslint-disable-next-line max-params\nexport function rgbaToHex(r, g, b, a, allow4Char) {\n var hex = [\n pad2(Math.round(r).toString(16)),\n pad2(Math.round(g).toString(16)),\n pad2(Math.round(b).toString(16)),\n pad2(convertDecimalToHex(a)),\n ];\n // Return a 4 character hex if possible\n if (allow4Char &&\n hex[0].startsWith(hex[0].charAt(1)) &&\n hex[1].startsWith(hex[1].charAt(1)) &&\n hex[2].startsWith(hex[2].charAt(1)) &&\n hex[3].startsWith(hex[3].charAt(1))) {\n return hex[0].charAt(0) + hex[1].charAt(0) + hex[2].charAt(0) + hex[3].charAt(0);\n }\n return hex.join('');\n}\n/**\n * Converts an RGBA color to an ARGB Hex8 string\n * Rarely used, but required for \"toFilter()\"\n */\nexport function rgbaToArgbHex(r, g, b, a) {\n var hex = [\n pad2(convertDecimalToHex(a)),\n pad2(Math.round(r).toString(16)),\n pad2(Math.round(g).toString(16)),\n pad2(Math.round(b).toString(16)),\n ];\n return hex.join('');\n}\n/** Converts a decimal to a hex value */\nexport function convertDecimalToHex(d) {\n return Math.round(parseFloat(d) * 255).toString(16);\n}\n/** Converts a hex value to a decimal */\nexport function convertHexToDecimal(h) {\n return parseIntFromHex(h) / 255;\n}\n/** Parse a base-16 hex value into a base-10 integer */\nexport function parseIntFromHex(val) {\n return parseInt(val, 16);\n}\nexport function numberInputToObject(color) {\n return {\n r: color >> 16,\n g: (color & 0xff00) >> 8,\n b: color & 0xff,\n };\n}\n", "// https://github.com/bahamas10/css-color-names/blob/master/css-color-names.json\n/**\n * @hidden\n */\nexport var names = {\n aliceblue: '#f0f8ff',\n antiquewhite: '#faebd7',\n aqua: '#00ffff',\n aquamarine: '#7fffd4',\n azure: '#f0ffff',\n beige: '#f5f5dc',\n bisque: '#ffe4c4',\n black: '#000000',\n blanchedalmond: '#ffebcd',\n blue: '#0000ff',\n blueviolet: '#8a2be2',\n brown: '#a52a2a',\n burlywood: '#deb887',\n cadetblue: '#5f9ea0',\n chartreuse: '#7fff00',\n chocolate: '#d2691e',\n coral: '#ff7f50',\n cornflowerblue: '#6495ed',\n cornsilk: '#fff8dc',\n crimson: '#dc143c',\n cyan: '#00ffff',\n darkblue: '#00008b',\n darkcyan: '#008b8b',\n darkgoldenrod: '#b8860b',\n darkgray: '#a9a9a9',\n darkgreen: '#006400',\n darkgrey: '#a9a9a9',\n darkkhaki: '#bdb76b',\n darkmagenta: '#8b008b',\n darkolivegreen: '#556b2f',\n darkorange: '#ff8c00',\n darkorchid: '#9932cc',\n darkred: '#8b0000',\n darksalmon: '#e9967a',\n darkseagreen: '#8fbc8f',\n darkslateblue: '#483d8b',\n darkslategray: '#2f4f4f',\n darkslategrey: '#2f4f4f',\n darkturquoise: '#00ced1',\n darkviolet: '#9400d3',\n deeppink: '#ff1493',\n deepskyblue: '#00bfff',\n dimgray: '#696969',\n dimgrey: '#696969',\n dodgerblue: '#1e90ff',\n firebrick: '#b22222',\n floralwhite: '#fffaf0',\n forestgreen: '#228b22',\n fuchsia: '#ff00ff',\n gainsboro: '#dcdcdc',\n ghostwhite: '#f8f8ff',\n goldenrod: '#daa520',\n gold: '#ffd700',\n gray: '#808080',\n green: '#008000',\n greenyellow: '#adff2f',\n grey: '#808080',\n honeydew: '#f0fff0',\n hotpink: '#ff69b4',\n indianred: '#cd5c5c',\n indigo: '#4b0082',\n ivory: '#fffff0',\n khaki: '#f0e68c',\n lavenderblush: '#fff0f5',\n lavender: '#e6e6fa',\n lawngreen: '#7cfc00',\n lemonchiffon: '#fffacd',\n lightblue: '#add8e6',\n lightcoral: '#f08080',\n lightcyan: '#e0ffff',\n lightgoldenrodyellow: '#fafad2',\n lightgray: '#d3d3d3',\n lightgreen: '#90ee90',\n lightgrey: '#d3d3d3',\n lightpink: '#ffb6c1',\n lightsalmon: '#ffa07a',\n lightseagreen: '#20b2aa',\n lightskyblue: '#87cefa',\n lightslategray: '#778899',\n lightslategrey: '#778899',\n lightsteelblue: '#b0c4de',\n lightyellow: '#ffffe0',\n lime: '#00ff00',\n limegreen: '#32cd32',\n linen: '#faf0e6',\n magenta: '#ff00ff',\n maroon: '#800000',\n mediumaquamarine: '#66cdaa',\n mediumblue: '#0000cd',\n mediumorchid: '#ba55d3',\n mediumpurple: '#9370db',\n mediumseagreen: '#3cb371',\n mediumslateblue: '#7b68ee',\n mediumspringgreen: '#00fa9a',\n mediumturquoise: '#48d1cc',\n mediumvioletred: '#c71585',\n midnightblue: '#191970',\n mintcream: '#f5fffa',\n mistyrose: '#ffe4e1',\n moccasin: '#ffe4b5',\n navajowhite: '#ffdead',\n navy: '#000080',\n oldlace: '#fdf5e6',\n olive: '#808000',\n olivedrab: '#6b8e23',\n orange: '#ffa500',\n orangered: '#ff4500',\n orchid: '#da70d6',\n palegoldenrod: '#eee8aa',\n palegreen: '#98fb98',\n paleturquoise: '#afeeee',\n palevioletred: '#db7093',\n papayawhip: '#ffefd5',\n peachpuff: '#ffdab9',\n peru: '#cd853f',\n pink: '#ffc0cb',\n plum: '#dda0dd',\n powderblue: '#b0e0e6',\n purple: '#800080',\n rebeccapurple: '#663399',\n red: '#ff0000',\n rosybrown: '#bc8f8f',\n royalblue: '#4169e1',\n saddlebrown: '#8b4513',\n salmon: '#fa8072',\n sandybrown: '#f4a460',\n seagreen: '#2e8b57',\n seashell: '#fff5ee',\n sienna: '#a0522d',\n silver: '#c0c0c0',\n skyblue: '#87ceeb',\n slateblue: '#6a5acd',\n slategray: '#708090',\n slategrey: '#708090',\n snow: '#fffafa',\n springgreen: '#00ff7f',\n steelblue: '#4682b4',\n tan: '#d2b48c',\n teal: '#008080',\n thistle: '#d8bfd8',\n tomato: '#ff6347',\n turquoise: '#40e0d0',\n violet: '#ee82ee',\n wheat: '#f5deb3',\n white: '#ffffff',\n whitesmoke: '#f5f5f5',\n yellow: '#ffff00',\n yellowgreen: '#9acd32',\n};\n", "/* eslint-disable @typescript-eslint/no-redundant-type-constituents */\nimport { convertHexToDecimal, hslToRgb, hsvToRgb, parseIntFromHex, rgbToRgb, } from './conversion.js';\nimport { names } from './css-color-names.js';\nimport { boundAlpha, convertToPercentage } from './util.js';\n/**\n * Given a string or object, convert that input to RGB\n *\n * Possible string inputs:\n * ```\n * \"red\"\n * \"#f00\" or \"f00\"\n * \"#ff0000\" or \"ff0000\"\n * \"#ff000000\" or \"ff000000\"\n * \"rgb 255 0 0\" or \"rgb (255, 0, 0)\"\n * \"rgb 1.0 0 0\" or \"rgb (1, 0, 0)\"\n * \"rgba (255, 0, 0, 1)\" or \"rgba 255, 0, 0, 1\"\n * \"rgba (1.0, 0, 0, 1)\" or \"rgba 1.0, 0, 0, 1\"\n * \"hsl(0, 100%, 50%)\" or \"hsl 0 100% 50%\"\n * \"hsla(0, 100%, 50%, 1)\" or \"hsla 0 100% 50%, 1\"\n * \"hsv(0, 100%, 100%)\" or \"hsv 0 100% 100%\"\n * ```\n */\nexport function inputToRGB(color) {\n var rgb = { r: 0, g: 0, b: 0 };\n var a = 1;\n var s = null;\n var v = null;\n var l = null;\n var ok = false;\n var format = false;\n if (typeof color === 'string') {\n color = stringInputToObject(color);\n }\n if (typeof color === 'object') {\n if (isValidCSSUnit(color.r) && isValidCSSUnit(color.g) && isValidCSSUnit(color.b)) {\n rgb = rgbToRgb(color.r, color.g, color.b);\n ok = true;\n format = String(color.r).substr(-1) === '%' ? 'prgb' : 'rgb';\n }\n else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.v)) {\n s = convertToPercentage(color.s);\n v = convertToPercentage(color.v);\n rgb = hsvToRgb(color.h, s, v);\n ok = true;\n format = 'hsv';\n }\n else if (isValidCSSUnit(color.h) && isValidCSSUnit(color.s) && isValidCSSUnit(color.l)) {\n s = convertToPercentage(color.s);\n l = convertToPercentage(color.l);\n rgb = hslToRgb(color.h, s, l);\n ok = true;\n format = 'hsl';\n }\n if (Object.prototype.hasOwnProperty.call(color, 'a')) {\n a = color.a;\n }\n }\n a = boundAlpha(a);\n return {\n ok: ok,\n format: color.format || format,\n r: Math.min(255, Math.max(rgb.r, 0)),\n g: Math.min(255, Math.max(rgb.g, 0)),\n b: Math.min(255, Math.max(rgb.b, 0)),\n a: a,\n };\n}\n// <http://www.w3.org/TR/css3-values/#integers>\nvar CSS_INTEGER = '[-\\\\+]?\\\\d+%?';\n// <http://www.w3.org/TR/css3-values/#number-value>\nvar CSS_NUMBER = '[-\\\\+]?\\\\d*\\\\.\\\\d+%?';\n// Allow positive/negative integer/number. Don't capture the either/or, just the entire outcome.\nvar CSS_UNIT = \"(?:\".concat(CSS_NUMBER, \")|(?:\").concat(CSS_INTEGER, \")\");\n// Actual matching.\n// Parentheses and commas are optional, but not required.\n// Whitespace can take the place of commas or opening paren\nvar PERMISSIVE_MATCH3 = \"[\\\\s|\\\\(]+(\".concat(CSS_UNIT, \")[,|\\\\s]+(\").concat(CSS_UNIT, \")[,|\\\\s]+(\").concat(CSS_UNIT, \")\\\\s*\\\\)?\");\nvar PERMISSIVE_MATCH4 = \"[\\\\s|\\\\(]+(\".concat(CSS_UNIT, \")[,|\\\\s]+(\").concat(CSS_UNIT, \")[,|\\\\s]+(\").concat(CSS_UNIT, \")[,|\\\\s]+(\").concat(CSS_UNIT, \")\\\\s*\\\\)?\");\nvar matchers = {\n CSS_UNIT: new RegExp(CSS_UNIT),\n rgb: new RegExp('rgb' + PERMISSIVE_MATCH3),\n rgba: new RegExp('rgba' + PERMISSIVE_MATCH4),\n hsl: new RegExp('hsl' + PERMISSIVE_MATCH3),\n hsla: new RegExp('hsla' + PERMISSIVE_MATCH4),\n hsv: new RegExp('hsv' + PERMISSIVE_MATCH3),\n hsva: new RegExp('hsva' + PERMISSIVE_MATCH4),\n hex3: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n hex6: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,\n hex4: /^#?([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})([0-9a-fA-F]{1})$/,\n hex8: /^#?([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})([0-9a-fA-F]{2})$/,\n};\n/**\n * Permissive string parsing. Take in a number of formats, and output an object\n * based on detected format. Returns `{ r, g, b }` or `{ h, s, l }` or `{ h, s, v}`\n */\nexport function stringInputToObject(color) {\n color = color.trim().toLowerCase();\n if (color.length === 0) {\n return false;\n }\n var named = false;\n if (names[color]) {\n color = names[color];\n named = true;\n }\n else if (color === 'transparent') {\n return { r: 0, g: 0, b: 0, a: 0, format: 'name' };\n }\n // Try to match string input using regular expressions.\n // Keep most of the number bounding out of this function - don't worry about [0,1] or [0,100] or [0,360]\n // Just return an object and let the conversion functions handle that.\n // This way the result will be the same whether the tinycolor is initialized with string or object.\n var match = matchers.rgb.exec(color);\n if (match) {\n return { r: match[1], g: match[2], b: match[3] };\n }\n match = matchers.rgba.exec(color);\n if (match) {\n return { r: match[1], g: match[2], b: match[3], a: match[4] };\n }\n match = matchers.hsl.exec(color);\n if (match) {\n return { h: match[1], s: match[2], l: match[3] };\n }\n match = matchers.hsla.exec(color);\n if (match) {\n return { h: match[1], s: match[2], l: match[3], a: match[4] };\n }\n match = matchers.hsv.exec(color);\n if (match) {\n return { h: match[1], s: match[2], v: match[3] };\n }\n match = matchers.hsva.exec(color);\n if (match) {\n return { h: match[1], s: match[2], v: match[3], a: match[4] };\n }\n match = matchers.hex8.exec(color);\n if (match) {\n return {\n r: parseIntFromHex(match[1]),\n g: parseIntFromHex(match[2]),\n b: parseIntFromHex(match[3]),\n a: convertHexToDecimal(match[4]),\n format: named ? 'name' : 'hex8',\n };\n }\n match = matchers.hex6.exec(color);\n if (match) {\n return {\n r: parseIntFromHex(match[1]),\n g: parseIntFromHex(match[2]),\n b: parseIntFromHex(match[3]),\n format: named ? 'name' : 'hex',\n };\n }\n match = matchers.hex4.exec(color);\n if (match) {\n return {\n r: parseIntFromHex(match[1] + match[1]),\n g: parseIntFromHex(match[2] + match[2]),\n b: parseIntFromHex(match[3] + match[3]),\n a: convertHexToDecimal(match[4] + match[4]),\n format: named ? 'name' : 'hex8',\n };\n }\n match = matchers.hex3.exec(color);\n if (match) {\n return {\n r: parseIntFromHex(match[1] + match[1]),\n g: parseIntFromHex(match[2] + match[2]),\n b: parseIntFromHex(match[3] + match[3]),\n format: named ? 'name' : 'hex',\n };\n }\n return false;\n}\n/**\n * Check to see if it looks like a CSS unit\n * (see `matchers` above for definition).\n */\nexport function isValidCSSUnit(color) {\n return Boolean(matchers.CSS_UNIT.exec(String(color)));\n}\n", "import { numberInputToObject, rgbaToHex, rgbToHex, rgbToHsl, rgbToHsv } from './conversion.js';\nimport { names } from './css-color-names.js';\nimport { inputToRGB } from './format-input';\nimport { bound01, boundAlpha, clamp01 } from './util.js';\nvar TinyColor = /** @class */ (function () {\n function TinyColor(color, opts) {\n if (color === void 0) { color = ''; }\n if (opts === void 0) { opts = {}; }\n var _a;\n // If input is already a tinycolor, return itself\n if (color instanceof TinyColor) {\n // eslint-disable-next-line no-constructor-return\n return color;\n }\n if (typeof color === 'number') {\n color = numberInputToObject(color);\n }\n this.originalInput = color;\n var rgb = inputToRGB(color);\n this.originalInput = color;\n this.r = rgb.r;\n this.g = rgb.g;\n this.b = rgb.b;\n this.a = rgb.a;\n this.roundA = Math.round(100 * this.a) / 100;\n this.format = (_a = opts.format) !== null && _a !== void 0 ? _a : rgb.format;\n this.gradientType = opts.gradientType;\n // Don't let the range of [0,255] come back in [0,1].\n // Potentially lose a little bit of precision here, but will fix issues where\n // .5 gets interpreted as half of the total, instead of half of 1\n // If it was supposed to be 128, this was already taken care of by `inputToRgb`\n if (this.r < 1) {\n this.r = Math.round(this.r);\n }\n if (this.g < 1) {\n this.g = Math.round(this.g);\n }\n if (this.b < 1) {\n this.b = Math.round(this.b);\n }\n this.isValid = rgb.ok;\n }\n TinyColor.prototype.isDark = function () {\n return this.getBrightness() < 128;\n };\n TinyColor.prototype.isLight = function () {\n return !this.isDark();\n };\n /**\n * Returns the perceived brightness of the color, from 0-255.\n */\n TinyColor.prototype.getBrightness = function () {\n // http://www.w3.org/TR/AERT#color-contrast\n var rgb = this.toRgb();\n return (rgb.r * 299 + rgb.g * 587 + rgb.b * 114) / 1000;\n };\n /**\n * Returns the perceived luminance of a color, from 0-1.\n */\n TinyColor.prototype.getLuminance = function () {\n // http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef\n var rgb = this.toRgb();\n var R;\n var G;\n var B;\n var RsRGB = rgb.r / 255;\n var GsRGB = rgb.g / 255;\n var BsRGB = rgb.b / 255;\n if (RsRGB <= 0.03928) {\n R = RsRGB / 12.92;\n }\n else {\n // eslint-disable-next-line prefer-exponentiation-operator\n R = Math.pow((RsRGB + 0.055) / 1.055, 2.4);\n }\n if (GsRGB <= 0.03928) {\n G = GsRGB / 12.92;\n }\n else {\n // eslint-disable-next-line prefer-exponentiation-operator\n G = Math.pow((GsRGB + 0.055) / 1.055, 2.4);\n }\n if (BsRGB <= 0.03928) {\n B = BsRGB / 12.92;\n }\n else {\n // eslint-disable-next-line prefer-exponentiation-operator\n B = Math.pow((BsRGB + 0.055) / 1.055, 2.4);\n }\n return 0.2126 * R + 0.7152 * G + 0.0722 * B;\n };\n /**\n * Returns the alpha value of a color, from 0-1.\n */\n TinyColor.prototype.getAlpha = function () {\n return this.a;\n };\n /**\n * Sets the alpha value on the current color.\n *\n * @param alpha - The new alpha value. The accepted range is 0-1.\n */\n TinyColor.prototype.setAlpha = function (alpha) {\n this.a = boundAlpha(alpha);\n this.roundA = Math.round(100 * this.a) / 100;\n return this;\n };\n /**\n * Returns whether the color is monochrome.\n */\n TinyColor.prototype.isMonochrome = function () {\n var s = this.toHsl().s;\n return s === 0;\n };\n /**\n * Returns the object as a HSVA object.\n */\n TinyColor.prototype.toHsv = function () {\n var hsv = rgbToHsv(this.r, this.g, this.b);\n return { h: hsv.h * 360, s: hsv.s, v: hsv.v, a: this.a };\n };\n /**\n * Returns the hsva values interpolated into a string with the following format:\n * \"hsva(xxx, xxx, xxx, xx)\".\n */\n TinyColor.prototype.toHsvString = function () {\n var hsv = rgbToHsv(this.r, this.g, this.b);\n var h = Math.round(hsv.h * 360);\n var s = Math.round(hsv.s * 100);\n var v = Math.round(hsv.v * 100);\n return this.a === 1 ? \"hsv(\".concat(h, \", \").concat(s, \"%, \").concat(v, \"%)\") : \"hsva(\".concat(h, \", \").concat(s, \"%, \").concat(v, \"%, \").concat(this.roundA, \")\");\n };\n /**\n * Returns the object as a HSLA object.\n */\n TinyColor.prototype.toHsl = function () {\n var hsl = rgbToHsl(this.r, this.g, this.b);\n return { h: hsl.h * 360, s: hsl.s, l: hsl.l, a: this.a };\n };\n /**\n * Returns the hsla values interpolated into a string with the following format:\n * \"hsla(xxx, xxx, xxx, xx)\".\n */\n TinyColor.prototype.toHslString = function () {\n var hsl = rgbToHsl(this.r, this.g, this.b);\n var h = Math.round(hsl.h * 360);\n var s = Math.round(hsl.s * 100);\n var l = Math.round(hsl.l * 100);\n return this.a === 1 ? \"hsl(\".concat(h, \", \").concat(s, \"%, \").concat(l, \"%)\") : \"hsla(\".concat(h, \", \").concat(s, \"%, \").concat(l, \"%, \").concat(this.roundA, \")\");\n };\n /**\n * Returns the hex value of the color.\n * @param allow3Char will shorten hex value to 3 char if possible\n */\n TinyColor.prototype.toHex = function (allow3Char) {\n if (allow3Char === void 0) { allow3Char = false; }\n return rgbToHex(this.r, this.g, this.b, allow3Char);\n };\n /**\n * Returns the hex value of the color -with a # prefixed.\n * @param allow3Char will shorten hex value to 3 char if possible\n */\n TinyColor.prototype.toHexString = function (allow3Char) {\n if (allow3Char === void 0) { allow3Char = false; }\n return '#' + this.toHex(allow3Char);\n };\n /**\n * Returns the hex 8 value of the color.\n * @param allow4Char will shorten hex value to 4 char if possible\n */\n TinyColor.prototype.toHex8 = function (allow4Char) {\n if (allow4Char === void 0) { allow4Char = false; }\n return rgbaToHex(this.r, this.g, this.b, this.a, allow4Char);\n };\n /**\n * Returns the hex 8 value of the color -with a # prefixed.\n * @param allow4Char will shorten hex value to 4 char if possible\n */\n TinyColor.prototype.toHex8String = function (allow4Char) {\n if (allow4Char === void 0) { allow4Char = false; }\n return '#' + this.toHex8(allow4Char);\n };\n /**\n * Returns the shorter hex value of the color depends on its alpha -with a # prefixed.\n * @param allowShortChar will shorten hex value to 3 or 4 char if possible\n */\n TinyColor.prototype.toHexShortString = function (allowShortChar) {\n if (allowShortChar === void 0) { allowShortChar = false; }\n return this.a === 1 ? this.toHexString(allowShortChar) : this.toHex8String(allowShortChar);\n };\n /**\n * Returns the object as a RGBA object.\n */\n TinyColor.prototype.toRgb = function () {\n return {\n r: Math.round(this.r),\n g: Math.round(this.g),\n b: Math.round(this.b),\n a: this.a,\n };\n };\n /**\n * Returns the RGBA values interpolated into a string with the following format:\n * \"RGBA(xxx, xxx, xxx, xx)\".\n */\n TinyColor.prototype.toRgbString = function () {\n var r = Math.round(this.r);\n var g = Math.round(this.g);\n var b = Math.round(this.b);\n return this.a === 1 ? \"rgb(\".concat(r, \", \").concat(g, \", \").concat(b, \")\") : \"rgba(\".concat(r, \", \").concat(g, \", \").concat(b, \", \").concat(this.roundA, \")\");\n };\n /**\n * Returns the object as a RGBA object.\n */\n TinyColor.prototype.toPercentageRgb = function () {\n var fmt = function (x) { return \"\".concat(Math.round(bound01(x, 255) * 100), \"%\"); };\n return {\n r: fmt(this.r),\n g: fmt(this.g),\n b: fmt(this.b),\n a: this.a,\n };\n };\n /**\n * Returns the RGBA relative values interpolated into a string\n */\n TinyColor.prototype.toPercentageRgbString = function () {\n var rnd = function (x) { return Math.round(bound01(x, 255) * 100); };\n return this.a === 1\n ? \"rgb(\".concat(rnd(this.r), \"%, \").concat(rnd(this.g), \"%, \").concat(rnd(this.b), \"%)\")\n : \"rgba(\".concat(rnd(this.r), \"%, \").concat(rnd(this.g), \"%, \").concat(rnd(this.b), \"%, \").concat(this.roundA, \")\");\n };\n /**\n * The 'real' name of the color -if there is one.\n */\n TinyColor.prototype.toName = function () {\n if (this.a === 0) {\n return 'transparent';\n }\n if (this.a < 1) {\n return false;\n }\n var hex = '#' + rgbToHex(this.r, this.g, this.b, false);\n for (var _i = 0, _a = Object.entries(names); _i < _a.length; _i++) {\n var _b = _a[_i], key = _b[0], value = _b[1];\n if (hex === value) {\n return key;\n }\n }\n return false;\n };\n TinyColor.prototype.toString = function (format) {\n var formatSet = Boolean(format);\n format = format !== null && format !== void 0 ? format : this.format;\n var formattedString = false;\n var hasAlpha = this.a < 1 && this.a >= 0;\n var needsAlphaFormat = !formatSet && hasAlpha && (format.startsWith('hex') || format === 'name');\n if (needsAlphaFormat) {\n // Special case for \"transparent\", all other non-alpha formats\n // will return rgba when there is transparency.\n if (format === 'name' && this.a === 0) {\n return this.toName();\n }\n return this.toRgbString();\n }\n if (format === 'rgb') {\n formattedString = this.toRgbString();\n }\n if (format === 'prgb') {\n formattedString = this.toPercentageRgbString();\n }\n if (format === 'hex' || format === 'hex6') {\n formattedString = this.toHexString();\n }\n if (format === 'hex3') {\n formattedString = this.toHexString(true);\n }\n if (format === 'hex4') {\n formattedString = this.toHex8String(true);\n }\n if (format === 'hex8') {\n formattedString = this.toHex8String();\n }\n if (format === 'name') {\n formattedString = this.toName();\n }\n if (format === 'hsl') {\n formattedString = this.toHslString();\n }\n if (format === 'hsv') {\n formattedString = this.toHsvString();\n }\n return formattedString || this.toHexString();\n };\n TinyColor.prototype.toNumber = function () {\n return (Math.round(this.r) << 16) + (Math.round(this.g) << 8) + Math.round(this.b);\n };\n TinyColor.prototype.clone = function () {\n return new TinyColor(this.toString());\n };\n /**\n * Lighten the color a given amount. Providing 100 will always return white.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.lighten = function (amount) {\n if (amount === void 0) { amount = 10; }\n var hsl = this.toHsl();\n hsl.l += amount / 100;\n hsl.l = clamp01(hsl.l);\n return new TinyColor(hsl);\n };\n /**\n * Brighten the color a given amount, from 0 to 100.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.brighten = function (amount) {\n if (amount === void 0) { amount = 10; }\n var rgb = this.toRgb();\n rgb.r = Math.max(0, Math.min(255, rgb.r - Math.round(255 * -(amount / 100))));\n rgb.g = Math.max(0, Math.min(255, rgb.g - Math.round(255 * -(amount / 100))));\n rgb.b = Math.max(0, Math.min(255, rgb.b - Math.round(255 * -(amount / 100))));\n return new TinyColor(rgb);\n };\n /**\n * Darken the color a given amount, from 0 to 100.\n * Providing 100 will always return black.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.darken = function (amount) {\n if (amount === void 0) { amount = 10; }\n var hsl = this.toHsl();\n hsl.l -= amount / 100;\n hsl.l = clamp01(hsl.l);\n return new TinyColor(hsl);\n };\n /**\n * Mix the color with pure white, from 0 to 100.\n * Providing 0 will do nothing, providing 100 will always return white.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.tint = function (amount) {\n if (amount === void 0) { amount = 10; }\n return this.mix('white', amount);\n };\n /**\n * Mix the color with pure black, from 0 to 100.\n * Providing 0 will do nothing, providing 100 will always return black.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.shade = function (amount) {\n if (amount === void 0) { amount = 10; }\n return this.mix('black', amount);\n };\n /**\n * Desaturate the color a given amount, from 0 to 100.\n * Providing 100 will is the same as calling greyscale\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.desaturate = function (amount) {\n if (amount === void 0) { amount = 10; }\n var hsl = this.toHsl();\n hsl.s -= amount / 100;\n hsl.s = clamp01(hsl.s);\n return new TinyColor(hsl);\n };\n /**\n * Saturate the color a given amount, from 0 to 100.\n * @param amount - valid between 1-100\n */\n TinyColor.prototype.saturate = function (amount) {\n if (amount === void 0) { amount = 10; }\n var hsl = this.toHsl();\n hsl.s += amount / 100;\n hsl.s = clamp01(hsl.s);\n return new TinyColor(hsl);\n };\n /**\n * Completely desaturates a color into greyscale.\n * Same as calling `desaturate(100)`\n */\n TinyColor.prototype.greyscale = function () {\n return this.desaturate(100);\n };\n /**\n * Spin takes a positive or negative amount within [-360, 360] indicating the change of hue.\n * Values outside of this range will be wrapped into this range.\n */\n TinyColor.prototype.spin = function (amount) {\n var hsl = this.toHsl();\n var hue = (hsl.h + amount) % 360;\n hsl.h = hue < 0 ? 360 + hue : hue;\n return new TinyColor(hsl);\n };\n /**\n * Mix the current color a given amount with another color, from 0 to 100.\n * 0 means no mixing (return current color).\n */\n TinyColor.prototype.mix = function (color, amount) {\n if (amount === void 0) { amount = 50; }\n var rgb1 = this.toRgb();\n var rgb2 = new TinyColor(color).toRgb();\n var p = amount / 100;\n var rgba = {\n r: (rgb2.r - rgb1.r) * p + rgb1.r,\n g: (rgb2.g - rgb1.g) * p + rgb1.g,\n b: (rgb2.b - rgb1.b) * p + rgb1.b,\n a: (rgb2.a - rgb1.a) * p + rgb1.a,\n };\n return new TinyColor(rgba);\n };\n TinyColor.prototype.analogous = function (results, slices) {\n if (results === void 0) { results = 6; }\n if (slices === void 0) { slices = 30; }\n var hsl = this.toHsl();\n var part = 360 / slices;\n var ret = [this];\n for (hsl.h = (hsl.h - ((part * results) >> 1) + 720) % 360; --results;) {\n hsl.h = (hsl.h + part) % 360;\n ret.push(new TinyColor(hsl));\n }\n return ret;\n };\n /**\n * taken from https://github.com/infusion/jQuery-xcolor/blob/master/jquery.xcolor.js\n */\n TinyColor.prototype.complement = function () {\n var hsl = this.toHsl();\n hsl.h = (hsl.h + 180) % 360;\n return new TinyColor(hsl);\n };\n TinyColor.prototype.monochromatic = function (results) {\n if (results === void 0) { results = 6; }\n var hsv = this.toHsv();\n var h = hsv.h;\n var s = hsv.s;\n var v = hsv.v;\n var res = [];\n var modification = 1 / results;\n while (results--) {\n res.push(new TinyColor({ h: h, s: s, v: v }));\n v = (v + modification) % 1;\n }\n return res;\n };\n TinyColor.prototype.splitcomplement = function () {\n var hsl = this.toHsl();\n var h = hsl.h;\n return [\n this,\n new TinyColor({ h: (h + 72) % 360, s: hsl.s, l: hsl.l }),\n new TinyColor({ h: (h + 216) % 360, s: hsl.s, l: hsl.l }),\n ];\n };\n /**\n * Compute how the color would appear on a background\n */\n TinyColor.prototype.onBackground = function (background) {\n var fg = this.toRgb();\n var bg = new TinyColor(background).toRgb();\n var alpha = fg.a + bg.a * (1 - fg.a);\n return new TinyColor({\n r: (fg.r * fg.a + bg.r * bg.a * (1 - fg.a)) / alpha,\n g: (fg.g * fg.a + bg.g * bg.a * (1 - fg.a)) / alpha,\n b: (fg.b * fg.a + bg.b * bg.a * (1 - fg.a)) / alpha,\n a: alpha,\n });\n };\n /**\n * Alias for `polyad(3)`\n */\n TinyColor.prototype.triad = function () {\n return this.polyad(3);\n };\n /**\n * Alias for `polyad(4)`\n */\n TinyColor.prototype.tetrad = function () {\n return this.polyad(4);\n };\n /**\n * Get polyad colors, like (for 1, 2, 3, 4, 5, 6, 7, 8, etc...)\n * monad, dyad, triad, tetrad, pentad, hexad, heptad, octad, etc...\n */\n TinyColor.prototype.polyad = function (n) {\n var hsl = this.toHsl();\n var h = hsl.h;\n var result = [this];\n var increment = 360 / n;\n for (var i = 1; i < n; i++) {\n result.push(new TinyColor({ h: (h + i * increment) % 360, s: hsl.s, l: hsl.l }));\n }\n return result;\n };\n /**\n * compare color vs current color\n */\n TinyColor.prototype.equals = function (color) {\n return this.toRgbString() === new TinyColor(color).toRgbString();\n };\n return TinyColor;\n}());\nexport { TinyColor };\n// kept for backwards compatability with v1\nexport function tinycolor(color, opts) {\n if (color === void 0) { color = ''; }\n if (opts === void 0) { opts = {}; }\n return new TinyColor(color, opts);\n}\n", "import { rgbToHsv, rgbToHex, inputToRGB } from '@ctrl/tinycolor';\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\nconst statusColors = ['success', 'processing', 'error', 'default', 'warning'];\nconst presetColors = [\n 'pink',\n 'red',\n 'yellow',\n 'orange',\n 'cyan',\n 'green',\n 'blue',\n 'purple',\n 'geekblue',\n 'magenta',\n 'volcano',\n 'gold',\n 'lime'\n];\nfunction isPresetColor(color) {\n return presetColors.indexOf(color) !== -1;\n}\nfunction isStatusColor(color) {\n return statusColors.indexOf(color) !== -1;\n}\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\n/**\n * Sync from @ant-design/colors(https://github.com/ant-design/ant-design-colors)\n */\nconst hueStep = 2; // 色相阶梯\nconst saturationStep = 0.16; // 饱和度阶梯,浅色部分\nconst saturationStep2 = 0.05; // 饱和度阶梯,深色部分\nconst brightnessStep1 = 0.05; // 亮度阶梯,浅色部分\nconst brightnessStep2 = 0.15; // 亮度阶梯,深色部分\nconst lightColorCount = 5; // 浅色数量,主色上\nconst darkColorCount = 4; // 深色数量,主色下\n// 暗色主题颜色映射关系表\nconst darkColorMap = [\n { index: 7, opacity: 0.15 },\n { index: 6, opacity: 0.25 },\n { index: 5, opacity: 0.3 },\n { index: 5, opacity: 0.45 },\n { index: 5, opacity: 0.65 },\n { index: 5, opacity: 0.85 },\n { index: 4, opacity: 0.9 },\n { index: 3, opacity: 0.95 },\n { index: 2, opacity: 0.97 },\n { index: 1, opacity: 0.98 }\n];\n// Wrapper function ported from TinyColor.prototype.toHsv\n// Keep it here because of `hsv.h * 360`\nfunction toHsv({ r, g, b }) {\n const hsv = rgbToHsv(r, g, b);\n return { h: hsv.h * 360, s: hsv.s, v: hsv.v };\n}\n// Wrapper function ported from TinyColor.prototype.toHexString\n// Keep it here because of the prefix `#`\nfunction toHex({ r, g, b }) {\n return `#${rgbToHex(r, g, b, false)}`;\n}\n// Wrapper function ported from TinyColor.prototype.mix, not treeshakable.\n// Amount in range [0, 1]\n// Assume color1 & color2 has no alpha, since the following src code did so.\nfunction mix(rgb1, rgb2, amount) {\n const p = amount / 100;\n const rgb = {\n r: (rgb2.r - rgb1.r) * p + rgb1.r,\n g: (rgb2.g - rgb1.g) * p + rgb1.g,\n b: (rgb2.b - rgb1.b) * p + rgb1.b\n };\n return rgb;\n}\nfunction getHue(hsv, i, light) {\n let hue;\n // 根据色相不同,色相转向不同\n if (Math.round(hsv.h) >= 60 && Math.round(hsv.h) <= 240) {\n hue = light ? Math.round(hsv.h) - hueStep * i : Math.round(hsv.h) + hueStep * i;\n }\n else {\n hue = light ? 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Do not edit.\n */\n\nexport { generate, isPresetColor, isStatusColor, presetColors, statusColors };\n\n", "import * as i0 from '@angular/core';\nimport { InjectionToken, makeEnvironmentProviders, CSP_NONCE, Injectable, Optional, Inject } from '@angular/core';\nimport { Subject } from 'rxjs';\nimport { filter, mapTo } from 'rxjs/operators';\nimport { TinyColor } from '@ctrl/tinycolor';\nimport { generate } from 'ng-zorro-antd/core/color';\nimport { warn } from 'ng-zorro-antd/core/logger';\nimport { canUseDom, updateCSS } from 'ng-zorro-antd/core/util';\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\n/**\n * User should provide an object implements this interface to set global configurations.\n */\nconst NZ_CONFIG = new InjectionToken('nz-config');\nfunction provideNzConfig(config) {\n return makeEnvironmentProviders([{\n provide: NZ_CONFIG,\n useValue: config\n }]);\n}\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\n/**\n * Sync from @ant-design/colors(https://github.com/ant-design/ant-design-colors)\n */\nconst dynamicStyleMark = `-ant-${Date.now()}-${Math.random()}`;\nfunction getStyle(globalPrefixCls, theme) {\n const variables = {};\n const formatColor = (color, updater) => {\n let clone = color.clone();\n clone = updater?.(clone) || clone;\n return clone.toRgbString();\n };\n const fillColor = (colorVal, type) => {\n const baseColor = new TinyColor(colorVal);\n const colorPalettes = generate(baseColor.toRgbString());\n variables[`${type}-color`] = formatColor(baseColor);\n variables[`${type}-color-disabled`] = colorPalettes[1];\n variables[`${type}-color-hover`] = colorPalettes[4];\n variables[`${type}-color-active`] = colorPalettes[7];\n variables[`${type}-color-outline`] = baseColor.clone().setAlpha(0.2).toRgbString();\n variables[`${type}-color-deprecated-bg`] = colorPalettes[1];\n variables[`${type}-color-deprecated-border`] = colorPalettes[3];\n };\n // ================ Primary Color ================\n if (theme.primaryColor) {\n fillColor(theme.primaryColor, 'primary');\n const primaryColor = new TinyColor(theme.primaryColor);\n const primaryColors = generate(primaryColor.toRgbString());\n // Legacy - We should use semantic naming standard\n primaryColors.forEach((color, index) => {\n variables[`primary-${index + 1}`] = color;\n });\n // Deprecated\n variables['primary-color-deprecated-l-35'] = formatColor(primaryColor, c => c.lighten(35));\n variables['primary-color-deprecated-l-20'] = formatColor(primaryColor, c => c.lighten(20));\n variables['primary-color-deprecated-t-20'] = formatColor(primaryColor, c => c.tint(20));\n variables['primary-color-deprecated-t-50'] = formatColor(primaryColor, c => c.tint(50));\n variables['primary-color-deprecated-f-12'] = formatColor(primaryColor, c => c.setAlpha(c.getAlpha() * 0.12));\n const primaryActiveColor = new TinyColor(primaryColors[0]);\n variables['primary-color-active-deprecated-f-30'] = formatColor(primaryActiveColor, c => c.setAlpha(c.getAlpha() * 0.3));\n variables['primary-color-active-deprecated-d-02'] = formatColor(primaryActiveColor, c => c.darken(2));\n }\n // ================ Success Color ================\n if (theme.successColor) {\n fillColor(theme.successColor, 'success');\n }\n // ================ Warning Color ================\n if (theme.warningColor) {\n fillColor(theme.warningColor, 'warning');\n }\n // ================= Error Color =================\n if (theme.errorColor) {\n fillColor(theme.errorColor, 'error');\n }\n // ================= Info Color ==================\n if (theme.infoColor) {\n fillColor(theme.infoColor, 'info');\n }\n // Convert to css variables\n const cssList = Object.keys(variables).map(key => `--${globalPrefixCls}-${key}: ${variables[key]};`);\n return `\n :root {\n ${cssList.join('\\n')}\n }\n `.trim();\n}\nfunction registerTheme(globalPrefixCls, theme, cspNonce) {\n const style = getStyle(globalPrefixCls, theme);\n if (canUseDom()) {\n updateCSS(style, `${dynamicStyleMark}-dynamic-theme`, {\n cspNonce\n });\n } else {\n warn(`NzConfigService: SSR do not support dynamic theme with css variables.`);\n }\n}\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\nconst isDefined = function (value) {\n return value !== undefined;\n};\nconst defaultPrefixCls = 'ant';\nclass NzConfigService {\n constructor(defaultConfig, cspNonce) {\n this.configUpdated$ = new Subject();\n this.config = defaultConfig || {};\n this.cspNonce = cspNonce;\n if (this.config.theme) {\n // If theme is set with NZ_CONFIG, register theme to make sure css variables work\n registerTheme(this.getConfig().prefixCls?.prefixCls || defaultPrefixCls, this.config.theme, cspNonce);\n }\n }\n getConfig() {\n return this.config;\n }\n getConfigForComponent(componentName) {\n return this.config[componentName];\n }\n getConfigChangeEventForComponent(componentName) {\n return this.configUpdated$.pipe(filter(n => n === componentName), mapTo(undefined));\n }\n set(componentName, value) {\n this.config[componentName] = {\n ...this.config[componentName],\n ...value\n };\n if (componentName === 'theme' && this.config.theme) {\n registerTheme(this.getConfig().prefixCls?.prefixCls || defaultPrefixCls, this.config.theme, this.cspNonce);\n }\n this.configUpdated$.next(componentName);\n }\n static {\n this.ɵfac = function NzConfigService_Factory(t) {\n return new (t || NzConfigService)(i0.ɵɵinject(NZ_CONFIG, 8), i0.ɵɵinject(CSP_NONCE, 8));\n };\n }\n static {\n this.ɵprov = /* @__PURE__ */i0.ɵɵdefineInjectable({\n token: NzConfigService,\n factory: NzConfigService.ɵfac,\n providedIn: 'root'\n });\n }\n}\n(() => {\n (typeof ngDevMode === \"undefined\" || ngDevMode) && i0.ɵsetClassMetadata(NzConfigService, [{\n type: Injectable,\n args: [{\n providedIn: 'root'\n }]\n }], () => [{\n type: undefined,\n decorators: [{\n type: Optional\n }, {\n type: Inject,\n args: [NZ_CONFIG]\n }]\n }, {\n type: undefined,\n decorators: [{\n type: Optional\n }, {\n type: Inject,\n args: [CSP_NONCE]\n }]\n }], null);\n})();\n/* eslint-disable no-invalid-this */\n/**\n * This decorator is used to decorate properties. If a property is decorated, it would try to load default value from\n * config.\n */\n// eslint-disable-next-line\nfunction WithConfig() {\n return function ConfigDecorator(target, propName, originalDescriptor) {\n const privatePropName = `$$__zorroConfigDecorator__${propName}`;\n Object.defineProperty(target, privatePropName, {\n configurable: true,\n writable: true,\n enumerable: false\n });\n return {\n get() {\n const originalValue = originalDescriptor?.get ? originalDescriptor.get.bind(this)() : this[privatePropName];\n const assignedByUser = (this.propertyAssignCounter?.[propName] || 0) > 1;\n const configValue = this.nzConfigService.getConfigForComponent(this._nzModuleName)?.[propName];\n if (assignedByUser && isDefined(originalValue)) {\n return originalValue;\n } else {\n return isDefined(configValue) ? configValue : originalValue;\n }\n },\n set(value) {\n // If the value is assigned, we consider the newly assigned value as 'assigned by user'.\n this.propertyAssignCounter = this.propertyAssignCounter || {};\n this.propertyAssignCounter[propName] = (this.propertyAssignCounter[propName] || 0) + 1;\n if (originalDescriptor?.set) {\n originalDescriptor.set.bind(this)(value);\n } else {\n this[privatePropName] = value;\n }\n },\n configurable: true,\n enumerable: true\n };\n };\n}\n\n/**\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://github.com/NG-ZORRO/ng-zorro-antd/blob/master/LICENSE\n */\n\n/**\n * Generated bundle index. 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